///////////////////////////////////////////////////////////////////////////
// Copyright 2009 Arabic Game Developer Network  All rights reserved
// www.agd-online.com - info@agdn-online.com
//
// File: baseapp.h
// Description: Base class for a game built on top of this core library.
//				must be implemented by the user to start receiving update
//				events.
//
///////////////////////////////////////////////////////////////////////////

// This file is part of kvalleyX.
//
// kvalleyX is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// kvalleyX is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with kvalleyX.  If not, see <http://www.gnu.org/licenses/>.

#ifndef _BASE_APP_H
#define _BASE_APP_H

namespace CoreLib
{
	class BaseApp
	{
		public:
			BaseApp() {}
			virtual ~BaseApp() {}
			virtual bool update(void) = 0;
			//virtual bool OnDraw(uint32_t ellapsedTime) = 0;

			virtual bool init(void) = 0;
			//virtual void UpdateStatsText(void) = 0;
			//virtual void DrawStats(bool bCopyrights) = 0;

			//HINSTANCE AppInstance(void) const { return m_hAppInstance; }

		protected:
			//HINSTANCE m_hAppInstance;
	};

} // CoreLib Namespace

#endif //_BASE_APP_H